Icy Mountain

Icy Mountain is an avoider game created by Cary Huang. It was released on July 1, 2016 after last being updated on April 23, 2010.

Gameplay
The goal of the game is to travel upwards as far as possible while avoiding obstacles. The avatar is controlled using the arrow keys. Each stage contains a different background along with differing obstacle types, with stages appearing every 200m.

The stage types in order of appearance are as follows:


 * 1) Neighborhood - 0m to 200m
 * 2) City - 200m to 400m
 * 3) Highway - 400m to 600m
 * 4) Plains (3 stages) - 600m to 1200m
 * 5) Wilderness - 1200m to 1400m
 * 6) Snow (2 stages) - 1400m to 1800m
 * 7) Air (3 stages) - 1800m to 2400m
 * 8) Space (2 stages) - 2400+ m

Difficulty increases over time by increasing the density of obstacles and the speed of the screen scrolling. The speed of the scrolling is displayed in the sidebar as a green bar with a clock above it, where the scrolling accelerates when the clock reaches its highest position. The sidebar also displays distance in meters along with time in seconds. A graphic is displayed for every 100m traveled.

Other features
The settings menu allows a change in the starting world type after the player reaches a certain threshold in their maximum distance, switching from neighborhood to air. The other settings are nonfunctional.

Due to a bug, the avatar disappears after 5200m is traveled.

Development
The game is inspired by the platformer . Icy Mountain borrows the idea of an infinitely-generating game that only ends on failure.